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One way to do that is to take the diplomatic route. But why they are forming a faction is irrelevant. When a faction consisting of vassals form, they usually demand either lower crown authority, independence, or a new ruler. So it would be prudent of any ruler to disband this type of faction as early as possible. Which makes them a huge threat should they choose to rebel. Vassals, especially powerful ones, can have a lot of military power. It is when factions consist of vassals that the player should begin to worry. If the player believes their time is better dedicated elsewhere, they can just wait for the faction to send an ultimatum and just crush the rebellion with their own military might.īut that sort of approach only works with peasants. There is another option though: let them fight. If vassals do not convert with the player, then there will be an opinion penalty with each vassal who holds a different religion or culture. Just keep in mind that either of these actions can potentially have ramifications. Players can also opt to convert to the local culture or change their religion.
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Are they from a different culture? Go to the steward and have him or her attempt to spread the ruler’s culture. Is it because they are of a different religion? Go to the council and have the bishop convert them. Then locate these counties on the map, zoom in, and determine why the ruler's popularity is so low. Click on the faction tab and determine which counties are affiliated with the group. The main factor rulers want to pay attention to when dealing with these factions is their popularity in certain counties. Both because they tend to have little military power and because getting them to dissolve can be fairly easy. Of those, it is usually the populist and peasant rabble faction types that are easier to deal with. These include peasant rabble, populists, liberty, claimant, and independence factions. The first thing to understand is that there are different types of factions.
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